Skip to content
GET YOUR HARVTIME POSTERS HERE! - HARVTIME COLLECTION
GET YOUR HARVTIME POSTERS HERE! - HARVTIME COLLECTION

Funfair Board Game

Original price $49.99 - Original price $49.99
Original price
$49.99
$49.99 - $49.99
Current price $49.99

Buy 2 games and get 10% off your order. Shop games collection here

Can you build the best theme park in town?Choose and build an exciting mix of attractions in your very own theme park. Upgrade them to match blueprints, or just to stack up towering rides that pull in the crowds and make the most cash. Hire staff members and build super attractions to maximise your park’s strategy for the win!Funfair is a standalone game in the Unfair universe. It's a lighter and faster introduction to Unfair’s ludicrously modular theme park building. With fast setup and gameplay, and only positive player interaction included in Funfair, it’s a fun family-friendly game. However, new goals, new cards, all new build strategies, and tight combos will give experienced gamers and Unfair fans plenty of challenge.

Setup

The board is set up with:
  • a 6 card City Event deck (there are 12 such cards in total),
  • a deck of 20 blueprint cards (secret goals),
  • a deck of 97 park cards containing attractions upgrades and staff members,
  • a market of 6 park cards containing a random mix of Attractions, upgrades and staff member cards.
  • an Award card, drawn randomly from the 5 in the game. Awards are public goals that reward players 15 points for meeting the goal.
Each of the 2 to 4 players starts with:
  • a gate card,
  • 30 coins to spend,
  • a randomly dealt but hidden showcase card, a type of powerful Thrill Ride they may choose to build sometime during the game,
  • a hand of 5 park cards (attractions, upgrades and staff) they may build later - if you don’t have an attraction in your opening hand you may discard them and draw until you do.  
Gameplay
Each of Funfair’s 6 rounds begins with a random City event which helps all players in some way, often requiring interesting decisions about how to best benefit from them, and sometimes interactively with other players.Players then progress to the Park step and take their 3 actions, 1 at a time each clockwise around the table, to build attractions, upgrades on those attractions, or recruit staff directly from the market or their hand. Alternatively players may also draw blueprints from the blueprints decks or park cards from the park deck or market, or gain money (1 per attraction they have built).After all players have taken 3 actions each (or 4 if they have built their Showcase attraction), players progress to the Guests step where they earn income from the stars (representing guest appeal) on the cards they have built in their parks, and perhaps from staff members.In the Cleanup step players discard down to 5 cards in hand and reset the market, ready for the next round.Over each game of 6 rounds and 20 or so actions players build a mix of attractions, upgrades and staff into their park tableau to generate increasingly larger incomes each round. But they also build their park to score victory points in various ways at the end of the game. Exactly how they do so will vary greatly from game to game with different public Awards & private Blueprint goals and other strategic factors and opportunities presenting themselves as the game develops. There are many efficiencies and combinations to be found during play, and numerous ways to earn points.
End game scoring 
At the end of the game (after the Cleanup step in Round 6), players total their points earned from:
  • The number of icons in each of their 1 to 5 attractions (taller attractions score proportionally better)
  • Matching requirements or bonus sections on their blueprints
  • Their money: 2 coins = 1 point
  • Staff members recruited in the game
  • Meeting the Award goal for the game

Contents 

  • 97 Park cards
  • 20 Blueprint cards
  • 4 Showcase cards
  • 12 City cards
  • 4 Gate cards
  • 5 Award cards
  • 4 Reference cards
  • Game board
  • 78 coin tokens
  • Starting Player marker
  • Step Tracker miniature
  • Scorepad & pencil

Shipping Policy

Our Shipping Costs, barring single trading cards, are based on the weight and size of items.

Add items to your cart with confidence, knowing that the final shipping cost will be within the standard cost for shipping goods with AusPost. If the shipping you pay is excessive to the actual cost, we will refund the difference when processing your order.

Shipping on single trading cards is a flat $4.99 regardless of how many single cards you add to your cart!

View our full Shipping Policy

Returns
We recognise the importance of buying mint condition collectables and do the best we possibly can to ensure they remain that way from door to door. However, sometimes items do become damaged in transit or there is some sort of manufacturing issue making the goods unfit for their intended purpose. If this is the case with your item, please contact us immediately via email to rif@jajascollect.com or via telephone on 03 5367 7000.

View our full Refund Policy.

PACKING STANDARDS

We value your item as much as you do. Why? We are collectors as well! We will make sure your item arrives to you in the same condition it leaves here. It will be packed the same way we like to receive a package. We know all about mint condition collectables and the fastidious nature of collecting.  

Delivery Time

We plan to ship your item within 24 business hours of recieving your order.